The River Goddess pantheon has been buffed to offer +2 amenities and +2 housing in riverside Holy Sites. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guide to Byzantium (BNW) By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Here, I detail American strategies and counter-strategies. Zigzagzigal's Guides - Spain (Vanilla) By Zigzagzigal. Here, I detail Kongolese strategies and counter-strategies. 127 ratings. A general strategy. Zigzagzigal's Guides - Kublai Khan for China and American Persona Packs. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. Dec 18, 2016. Russia brings life and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Qhapaq Ñan improvements provide you with visibility in neutral lands, though other civs can convert them to their side by taking the tile. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The civ's uniques. Zigzagzigal's Guides - Civ Summaries (GS) By Zigzagzigal This guide introduces all the civs in the game with a quick rough outline of how to play as them,. Austria's ability to purchase City-States makes them excellent at suddenly creating footholds in new lands, but that's not all this Civ can do. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guide to China (BNW) By Zigzagzigal. 135 ratings. Scythia sweeps across the map with a huge, fast army and can pick apart enemies with rapid speed. The Incans can grow cities taller than anyone else, and a mountainous focus can give them a very strong science output. 218 ratings. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. honestly zigzagzigal's guides arent very good. Here, I detail Polish strategies and counter-strategies. Pre-Rise and Fall content packs. I’ve been fantasizing about assembling a textbook-style Civ 6 companion. 65 ratings. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guide to the Zulus (BNW) By Zigzagzigal. 43,454 views. 3. Summary. Zigzagzigal's Guides - Zulus (GS) by Zigzagzigal. Following this guide requires the Gathering Storm expansion. Award. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. 59 ratings. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. Terminology used in this guide and not in-game is explained here. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Start work on it in as many cities as. Here, I detail Chinese strategies and counter-strategies. Germany is great for warmongering: extra military policy slot, bonus against city states, unique district for production to churn out units. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Zigzagzigal's Guide to The Incans (G&K) by Zigzagzigal. Both Cyrus and Nader Shah excel in warfare, but there is a fair amount of distinction in the details. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. 287 ratings. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guides - Arabia (Vanilla) By Zigzagzigal. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Terminology used in this guide and not in-game is explained here. They're well-placed to build lots of cities and go for a cultural victory. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. Here, I detail Brazilian strategies and counter-strategies. And to my understanding, a scientific victory is best going tall. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Zigzagzigal's Guide to Sweden (BNW) By Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. These guides are no longer updated. Note: This guide requires the Rise and Fall expansion. This guide goes into plenty of detail about French strategies, uniques and how. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. To look at them, click here to open the Rise and Fall Civ Summaries guide. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Babylon is a tough civ to master due to their unorthodox civ ability. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. Zigzagzigal's Guide to Russia (BNW) by Zigzagzigal. Pre-Rise and Fall content packs. Introduction. All base game civs, yes. 2. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Pre-Rise and Fall content packs. Terminology used in this guide and not in-game is explained here. Rise and Fall Expansion. 114 ratings. Award. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. . . 535K subscribers in the civ community. The simple problem is too much strength - you can fairly effortlessly get strength bonuses of +6, +8 or +10, and can go as high as +12. Remind them of their shared history; once as a tribe from mysterious lands to the north, and the last to enter Central. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal's Guides - Russia (R&F) By Zigzagzigal. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. This guide is divided into multiple sections explaining how best to use and play against this specific civ. 65 ratings. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. Zigzagzigal's Guide till Persia (BNW) By Zigzagzigal. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. 5 Comments. Zigzagzigal's Guides - Great Commanders/Rulers of China Links: Japan Ottomans Persia China Japan - Tokugawa While Hojo Tokimune's Japan is incredibly versatile, Tokugawa. start looking up guides, set goals like 4 cities by turn 50. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. Following this guide requires the Gathering Storm expansion. Zigzagzigal [author] Oct 20, 2017 @ 3:57pm. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them. The "Other Guides" section of every Vanilla guide has links to every other. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Following this guide requires the Gathering Storm expansion. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. As always, the guide provides an overview of each of Ethiopia and Menelik's unique abilities and units, and then goes into greater detail on how to put it all together in an actual game. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. On smaller map sizes, culture makes a good alternative relying on wonder construction. Following this guide requires the Gathering Storm expansion. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. That's why I don't like talking about build orders and the like; it's not particularly fun. Every natural wonder discovered is +1, or +3 if you're the first to discover it. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Pre-Rise and Fall content packs. This guide goes into plenty of detail about German strategies, uniques and how to play against them. This guide is divided into multiple sections explaining how best to use and play against this specific civ. It's the longest individual civ guide I've ever made partially due to the uniqueness of Eleanor's leader ability, and partially due to the fact it was already long in its Rise and Fall guise. . These guides are no longer updated. Not applicable to expansion mechanics now but it's still a useful baseline for vanilla civs. 3. Sid Meier’s Civilization VI Zigzagzigal’s Guides – Mapuche (GS) Added: May 8, 2021, 9:17pm UTC SteamsPlay Guides 0 The Mapuche can take down civs in the peak of their power, but you need to. Rise and Fall Expansion. 140 ratings. The Ottomans have advantages in nearly every element of the domination game. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Strategies/Tricks. 77 ratings. . at least the civ 5 ones maybe a little better with civ 6. Julius Caesar is coming to Civ 6! In theory, but those policy cards come quite late so it'll mostly be useful after Legions have their key initial impact. These guides are no longer updated. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Rise and Fall Expansion. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. Rise and Fall Expansion. They are "per civilization" (and there are versions depending on with it without expansions). These guides are no longer updated. The key difference is that Cyrus is better during wars. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. Introduction. Zigzagzigal's Guide to Siam (BNW) By Zigzagzigal. Introduction. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. Introduction. Following this guide requires the Gathering Storm expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Following this guide requires the Gathering Storm expansion. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. This guide is divided into multiple sections explaining how best to use and play against this specific civ. ago. Zigzagzigal's Guides - France (GS) Von Zigzagzigal. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Terminology used in this guide and not in-game is explained here. Pre-Rise and Fall content packs. If you come across another civ that's ripe for conquest while your War Carts are still reigning supreme, don't hesitate to knock them out of the game. Zigzagzigal's Guides - Russia (R&F) By Zigzagzigal. If you can stack St. 76 ratings. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Each album sale is worth 1% of a venue's base tourism yield when you. I was wondering if any of you know about a comprehensive general strategy guide for Civ6 updated to Gathering Storm. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Nader Shah plays very similarly to Cyrus - get Bronze Working quickly, track down iron, upgrade Warriors to Immortals, rush a neighbour, use gold from internal trading to maintain/upgrade units. Ours is a realm of iron and gold; of military might and opulent palaces. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Civ guide series by Zigzagzigal Complete guide series. This guide goes into plenty of detail about Assyrian strategies, uniques and how to. At every point in the game, your first priority with Yongle should be to ensure every city you control reaches ten population as quickly as possible. Zigzagzigal's Guide to Babylon (BNW) by Zigzagzigal. Changes from the Autumn 2017 patch relevant to Norway: - Lots of new religious mechanics, including new beliefs. R5: This Tier List is based on Zigzagzigal's guides for Sid Meier's Civilization VI you can find on Steam, as well as some info he gave to me personally. No other Civ plays like Venice. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Zigzagzigal [author] Oct 19, 2017 @ 2:45pm. Following this guide requires the Gathering Storm expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. This raises the number of luxuries in the. Some other things to make the transition easier: Early and effiecient expansion, aim for 10 cities by turn 100. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Following this guide requires the Gathering Storm expansion. I use it to help my friends new to the game decide which leader to play based on its complexity. Carthage is a powerful warmonger with good economic support. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guides - England (GS) + Macedon (GS) + Nubia (GS) + Sumeria (GS) At over 24,000 words, the guide to England is absurdly long - and that's because England's mechanics touch on a lot of different elements in the game. Zigzagzigal's Guide to Carthage (BNW) By Zigzagzigal. Following this guide requires the Gathering Storm expansion. You can also use the River Goddess pantheon to make those quickly-built riverside Holy Sites add both +2 housing and +2 amenities. Introduction. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. This guide goes into plenty of detail about Songhai strategies, uniques and how to play against them. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 17,077 views. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Pre-Rise and Fall content packs. Diplomacy is Spain's weakest victory path. . Following this guide requires the Gathering Storm expansion. These guides are no longer updated. Some interesting points worth noting: Mechanics. Every civ has interesting lesser-known tricks and features. Terminology used in this guide and not in-game is explained here. Zigzagzigal has been making guides that are as comprehensive as his username is difficult to say the first time. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). In this chapter of Civilization 6 game guide you will find useful information about Russia. Rise and Fall Expansion. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Following this guide requires the Gathering Storm expansion. If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. Rise and Fall Expansion. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Zigzagzigal's Guides - Poland (R&F) By Zigzagzigal. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. . Zigzagzigal's Guide to Ethiopia (BNW) By Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Pre-Rise and Fall content packs. Zigzagzigal's Guides - China (Vanilla) by Zigzagzigal If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Combined they’d make an incredibly well rounded, in depth, but also useful at a glance guide. . I know about Zigzagzigal's guides on Steam, but I'm looking for something less specific, strategy tips and tricks I can apply to games I play with any leader. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Sumeria is all about starting strong. . Likewise, he had been co-emperor (a junior ruler) many years. Given that the Chariot Archer is quite strong (stronger than Saka. If you like reading they're highly. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Zigzagzigal's Guides - America (Vanilla) by Zigzagzigal. They also are excellent explorers and can make up for poor coastal production by scouting out and taking the best locations. Every civ discovered is +1 era score. 2. Always settle on or near rivers if you can as the Khmer, as the rewards are great. This guide goes into plenty of detail about Carthaginian strategies, uniques and how to play against them. Pre-Rise and Fall content packs. This guide is divided into multiple sections explaining how best to use and play against this specific civ. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. Zigzagzigal's Civ Summaries (BNW) 87,131 views. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. 143 ratings. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. The Outline details the mechanics of how the civilization’s unique features work and what their start bias is if they have one. 91 ratings. Following this guide requires the Gathering Storm expansion. Content from any DLC pack released between the base game and Rise and Fall is marked as such. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Following this guide requires the Gathering Storm expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. It cannot be built on Snow or Snow Hills, and. Here, I detail Arabian strategies and counter-strategies. Here, I detail Mapuche strategies and counter-strategies. To play as Nubia, you must have the Nubia Civilization and Scenario Pack. Here, I detail Polish strategies and counter-strategies. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Following this guide requires the Gathering Storm expansion. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 2. . On larger map sizes, science can work, relying on the Kilwa Kisiwani wonder to counteract Babylon's empire-wide science penalty. Zigzagzigal's Guide to Zigzagzigal's Guides. Pump those War Carts out and go hunting for barbarian encampments to make the most use of Epic Quest as possible. Zigzagzigal's Guide to Arabia (BNW) By Zigzagzigal. Aiding you in your endeavour is quite possibly the game's strongest economy. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. Persia - Nader Shah. 2. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal's Guide to Mongolia (BNW) By Zigzagzigal. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially around floodplains. 2. Note: This guide only covers content released prior to the Rise and Fall expansion. . Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. . Per page: 9 18 30. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Rise and Fall Expansion. . The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. 77 ratings. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Egypt's unique infrastructure is the Sphinx. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. You can try scouting around for a few turns before settling your capital in order to maximise your potential number of cities, or else avoid the risk by settling right away. 41 ratings. Award. As it stands, the civ has basically all the upside of Mali with none of the. The main changes for the Zulus in Gathering Storm are: The addition of the powerful and easy-to-beeline Cuirassier unit works wonderfully with the Zulu ability to form early corps and armies. Choral Music may be good for Norway if you're looking for some culture without needing to build Theatre Squares. A complex and versatile civ, Poland offers tools to help with the cultural, domination and religious games alike. This impressive collection of guides contains strategy for every leader/civ, glossary of terms, victory skew, and instructions to help you understand it all. Work to generate plenty of Great People while maximising your Great Work slots and Sweden can deliver an impressive tourism and diplomatic favour output. Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. The "Other Guides" section of every Vanilla guide has links to every other. As such, they can make unpredictable opponents. Introduction. Following this guide requires the Gathering Storm expansion. Every civ has interesting lesser-known tricks and features. This guide is divided into multiple sections explaining how best to use and play against this specific civ. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Hello everyone. Zigzagzigal's Guide to the Mayans (BNW) By Zigzagzigal. Changes in the Autumn 2017 patch relevant to England: - Mercantilism is no longer so easy to beeline, indirectly nerfing Sea Dogs. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. 3. New Frontier content packs. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. Generally, it's more cost-effective to use Builder charges than Military Engineer charges for them. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to Rome (BNW) By Zigzagzigal. These guides are no longer updated. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius.